Thread: SKG's tracks
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Old 11 May 2013, 02:09 (Ref:3245532)   #64
ptclaus98
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Join Date: Jul 2009
United States
Posts: 1,767
ptclaus98 should be qualifying in the top 10 on the grid
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Originally Posted by bio View Post
"Its pretty cool driving your own circuit"

Hah, just to think about it... How far we've come in so short period of time... i clearly remember bringing up the idea to collect some money here and get someone professional to develop some software for us that allwos us to create our tracks in a driveable format and then drive around it - because we knew of no such possibility back then.
And then, when I was first able to do it, back in 2008... using Blender to create the track, then TrackEd to convert it to a format the racing sim software Racer understands and then finally driving my own track the first time, in Racer... It was like heaven. Really. It looked like this (that funky red&blue thing around the lap was some kind of texture reading error):

http://www.youtube.com/watch?v=3XCtNWkyeIw

And where are we now...

Always nice to remember my dream of actually testing my own track and how impossible it seemed - and how good it was when it came true...

bio
So do you still do tracks in Blender? Can I ask how and if there are any tutorials?
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