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Old 20 Jul 2006, 16:21 (Ref:1660884)   #74
Rockmunky
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Join Date: Aug 2005
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Rockmunky should be qualifying in the top 10 on the gridRockmunky should be qualifying in the top 10 on the grid
Can't remember if this links appeared earlier on in this thread.
http://www.f1gamers.com/f1/apanel/vi...?id=130&page=2

Interview with a dev, and the thing about the safety car is that it seems they were going to add it to the Ps2 version, but because of Super Aguri, they couldn't.



Q: Will the Safety Car make an appearance in game?

A: The plan is for it appear in PS3 version although we're yet to implement it at the moment. It should be quite good fun and it will add a new dimension to the game when it's call out onto the track. Having to stick or twist on pit strategy and then keeping your tyre temperature up ready for the restart is what we're aiming for in terms of new gameplay elements.

The biggest thing for keeping it out of the other two versions is that Super Aguri joined the party so that now means that our engine that was maxed out on the PS2 now has to do two more lots of AI , Rendering, Collision Detection, HUD elements, Pit Stops, Texture Space, Sounds etc. You can see why when we’re trying to squeeze a quart into a pint pot (especially with the PSP), even just memory wise, we need to be very selective about what new features we include.
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